Anthropologic – Architecture and Fabrication in the cognitive age
… From smart to behavioral
… From digital to material
eCAADe2020 online is the 38th eCAADe Conference. eCAADe – Education and Research in Computer Aided Architectural Design in Europe – is a non-profit making association of institutions and individuals with a common interest in promoting good practice and sharing information in relation to the use of computers in research and education in architecture and related professions. eCAADe was founded in 1983.
eCAADe2020 will be hosted by Technische Universität Berlin. The conference will be held online. We will open keynotes and a research-based round table discussion with keynote speakers and experts to a live audience. More information to come sooner to the date.
eCAADe2020 has been accredited as professional training by the following chambers of architecture in Germany: NRW
Humans and technology today form an inseparable link that have profound implications for Earth’s ecosystems – leading to the debate for a new era: the Anthropologic. In recent years, the transition from analog to digital architecture has materialized through increasing availability of novel software and new methods in digital architecture fabrication – tooling. The cognitive and digital turn implies ubiquitous computing, artificial intelligence, augmented reality and material intelligence, but to mention a few. The resulting design strategies overwhelm our discipline of architecture, encouraging a re-thinking of architecture, the architect’s role and responsibility, as well as architectural education. The development of digital technologies is compounding the need to develop ethics for this new technological state – shifting computer architecture from its focus on technology to a focus on humans.
The theme “Anthropologic – Architecture and Fabrication in the cognitive age … from smart to behavioral … from digital to material”, critically questions the idea of the digital as purely technical interface, but encourages the extension of the digital towards, or rather back, to the material world. During the conference we are aiming at reflecting architecture in its transformation – in light of the Anthropocene stipulating data-based strategies for lean automated processes for architecture production and design through big data. eCAADe2020 also focuses on technical solutions fostering ethical feedback into architectonic culture, an evolution of the human-machine interface, ubiquitous computing and machine learning.
Computation in architecture and urban matters is the key objective, as it allows us to shift to design systems rather than buildings. We exchange views on generative design concepts and strategies, shape grammar matters in all scales. How will virtual city modelling and GIS assist our design tool generation process and model manipulation in local systems?
A track that entitles interactive and virtual and augmented environments, human-building interaction through sensors and their design approaches. We explore the interdisciplinarity of sensor enhanced material intelligence through physical installations and/or prototypes in order to closely tie human-machine to digital-material.
Health stands for well-being. Well-being is increasingly integrated into architectural simulation and the emission-aware digital panning and physical architectural practice and experimental prototyping. Topics include efforts to balance human needs with environmental viability and digital solutions for sustainable environments, and small-scale systems alike.
Topics will include general CAAD education through the lens of educational institutions and host sessions and discussions covering how to teach digital studios, develop smart design and teaching tools. Collaborative design, evaluating and theoretical research contributions and in the digital turn.
Can algorithms generate buildings or even architecture? Is a code the new architectural plan? Explore generative design, parametric design, digital design tools and data-driven geometries. Sessions will additionally contain design optimization, simulation, machine learning and Building Information Modeling techniques, experimental hacking.
We dive into digital fabrication, automated digital workflows and discuss associations with scale and materials. ‘Coboting’ as human-robot collaboration will be central to all our future design and architectural production questions. .
In the age of big data and cloud computing, the city becomes a conscious body that can percept, sense, filter, identify according to our functions. Artificial Intelligence in the built environment, smart city concepts, simulated behavior will aid us in high performance analytics and novel responsive surroundings. Let’s get lost in between the virtual and the physical capabilities of the city.
On one side, this track contains dialogues about information technology and AI in cultural heritage, preservation and sustainability. On the other side, it considers computation and coding as a new drawing skill. Can we link data analytics and scripting as international languages to the power to rule well-adjusted design and making?
Nature as an inspirer will be perpetual to design thinking. We contextualize biological existence, behavior and growth in simulation and design solutions set and train intelligent systems. This track pivots between nature and man-made responsive, growing materials and applications in the built environment.
The Internet of Things, but more so the Internet of Buildings affects our design strategies to create ever-learning and self-enhancing buildings. This session we dive into dynamic design solutions, a multi-state system that we aim to give over control to the building itself through the implementation of machine learning. We touch upon material responsiveness and the impact on personal user comfort through real time feedback in building components.
*** CONFERENCE AND SESSION STRUCTURE ***
Each session is 50 minutes long
3 Sessions are running in parallel
5-10 min intro by co-moderators
2-3 min presentation per paper using 1 key slide (6-7 presentations per session)
remaining time for discussion – 20-25 minutes
note: image presentation will be operated through TU Berlin co-hosts
OVERVIEW TECHNICAL WORKSHOPS
Workshop themes hover around the general theme of the conference. We are looking for a variety of workshops researching and testing the convergence between material and cognition, between the craft of code, form and performance. Invited are interdisciplinary teams and workshop leaders who understand the subject of digital craft and fabrication as an accelerator for a cultural and architectural shift. We particularly welcome workshop proposals from the architectural open source community. In specificity to the conference subject, we do encourage workshops that do not limit their research to a specific laboratory situation in one university but understand an urban environment. The issue of data may want to be regarded as relevant material for producing architecture. Workshops and exhibitions will take place online in the United Universe of Architecture.
Call for technical online Workshops // NOW CLOSED:
The eCAADe Online 2020 Steering Committee would like to invite researchers, professionals, designers, and industry practitioners to propose and organize technical online workshops. The goal is to build up an intense teaching environment and an insight discussion with small groups of eCAADe Online 2020 participants.
The Workshops at the eCAADe 2020 online Conference will be held on September 14-15. Workshop leaders are responsible for hosting their offered workshop on their preferred web meeting software. Workshop results will be presented on day 2 of the conference –currently set to 17.09.2020 – in the morning GMT+2 (Greenwich Mean Time).
Workshop leaders have an opportunity to share their original research and practical development experiences on specific new challenges and emerging issues of architectural and design computing. They will offer participants possibilities of theoretical and hands-on software experiences on defined research/practice topics.
The Workshop topics ought to be relevant to the conference theme and tracks, most preferably discuss and address matters in AI, ML, AR+VR, Genetic Algorithms, Bio-inspired Computational Design, Generative Design, Analysis + Simulation, Optimization, Smart Data Applications, Human-Robot and Human-Machine Collaborations.
/// REGISTRATION FOR WORKSHOP PARTICIPATION CLOSED ///
Design and computation of urban and local systems – XS to XL
Workshop lead: Zvonko Vugreshek (BTU Cottbus-Senftenberg)
About the workshop:
Having the machine take on more decisions than the user has been ever so popular, it’s implemented through almost all segments of life nowadays. In the scope of urbanism and urban design, the optimal choice is often quite difficult. There are much more parameters and regulations to be aware of and we are limited as beings to make such complex decisions in a rather short amount of time. Even when writing these lines. That is the key point where we introduce machine learning, to help people make better decisions and thus reducing their potential errors. Starting from choosing the perfect plot to build upon and then building up through automated choices until we reach to the end where we would have an optimal urban scenario to put our design intent into. This workshop will take students through single\multi objective optimisation, regressions, clustering and then utilising some neural network autoencoders to accurately predict and define the perfect surrounding for any design intent.
For questions regarding content, technical issues or date and time, please contact the workshop leader directly: email@example.com
Workshop lead: Stepan Kukharskiy (SA lab)
About the workshop:
Usually seen as a static form, architecture now faces the dynamism of current life. While older buildings get demolished or sometimes renovated, modern buildings strive to be multifunctional structures, open for different scenarios and needs that life suggests.
Adaptive design in architecture today is a way to establish a harmonious connection between buildings, nature and people. We can design new types of architecture, using big data and computational design tools.
Designing new fluid and dynamic buildings and spaces suggests new ways of interaction with them. During the workshop we will be creating a web-app for designing adaptive spaces and structures. The app will become an interface of an architectural project. The goal of creating the app is to allow people to interact with the structure, generate options and suggest new possible ways of it’s existence.
For questions regarding content, technical issues or date and time, please contact the workshop leader directly: firstname.lastname@example.org
Workshop lead: Prof. Giulia Pellegri (Polytechnic School of Engineering and Architecture – University of Genoa)
About the workshop:
.Giulia Pellegri- Vice Dean Polytechnic School of Genoa
.Michela Scaglione – Adjunt Professor Polytechnic School of Genoa
The perception of spaces plays an extremely important role in project management. But what does perception mean? How has perception changed with the IT revolution? What are the principles that condition people in perceiving a space as a barrier, as a transition space or even as a non-space? How to communicate the perception of urban and imaginative realities?
Through analog and digital drawing, Gestalt principles, and short communication, the project with drawings of perceptive and anamorphic illusions – intuitive geometry , color and digital processing techniques – compares different international targets that will be called to confront each other on two cities – BerIino and Genoa – identifying the peculiar perceptual elements and assuming ideal urban transformations immediately shared with animated GIF drawings among students, architects and teachers – participate in the production of posters that represent optical illusions capable of eliminating social, territorial, political and barriers psychological.
The workshop is a day of study on the schematization and representation of ideas and concepts, mainly in the architectural field. The event is divided into two parts, in the morning there will be a theoretical in-depth introduction about the thematics and in the afternoon the participants will put into practice the concepts in a coworking moment.
– The perceived city
– The imagined city
– The information city
– The city of relationships
– Animated drawing and communication
– Digital photographic elaborations
– Symmetries vs asymmetries
– Scales and spatiality of various architectural typologies
– Identification of perceptive urban characters with GIF animations
– Hypothetical / ideal scenarios to be superimposed on the real city
– Visualization of an ideal City and cognitive metamorphosis
For questions regarding content, technical issues or date and time, please contact the workshop leader directly: email@example.com
Workshop lead: Ass. Prof. Raimund Krenmueller (Institute for Advanced Architecture of Catalonia)
Team members: Soroush Garivani und Matthew Gordon
About the workshop:
Thanks to increasing computational power and miniaturisation, together with the development of better and cheaper sensors, incorporating real-time data in the control of digital production processes is becoming commonplace, driving the transition from machines that execute a rigid production sequence towards flexible behaviours, capable of operating in dynamic environments and handling material indeterminacies.
Compared to biological examples shaped by natural evolution, those man-made systems and the exhibited complexity of their behaviours still fall short significantly. However, as the fidelity and speed of computer simulations are increasing, the power of simulated evolution is likely to increase as well, bringing with it the potential to yield behaviours of artificial agents (encoded as neural controllers) that are superior to what could be engineered in the classical sense. This is especially promising where artificial evolution could resolve the apparent paradox of top-down expectations towards individually controlled but collectively acting agents (think social insects).
In this workshop, neuro-evolution, the use of evolutionary algorithms to determine the parameters of artificial neural networks, is explored as a strategy to develop autonomous behaviours of building machines (i.e. robots).
EVO-NET, a distributed software framework for artificial evolution of neural robot controllers (using the NEAT family of algorithms and the robotics simulator CoppeliaSim) is introduced and applied to evolve building behaviours of autonomous collective agents.
Participants of this workshop will explore neuroevolution (and its constituent concepts of neural networks and evolutionary algorithms) and its potential for architectural design and robotic construction in a learning-by-doing environment, as well as acquire the skills needed to incorporate neuroevolution strategies and simulation tools in their own workflows beyond the duration of the workshop.
This will be a condensed edition of a workshop previously held in a 1-week online format as a course for Master’s Students of Robotics in Construction in 2020, which will help to ensure a smooth and intense learning experience for the participants.
For questions regarding content, technical issues or date and time, please contact the workshop leader directly: firstname.lastname@example.org
Workshop lead: Anatolii Kotov (Brandenburg University of Technology)
About the workshop:
Creation of a working production pipeline using robotics is always quite complicated. Even big companies with sufficient budgets are facing problems with robots in fabrication. Architecture fabrication is an excellent example of such a mix of both complexity and uncertainty. The complication comes from the nature of robotics – it’s very sensitive to conditions of input data, materials, handling, etc. The general rule is the more freedom degrees you have in the system the more potential points of failure you have. With advanced robotics, this number rises with geometrical progression. Traditional straight-forward pipelines are leading to the problem of SPOF (Single Point Of Failure). Let’s say in traditional automotive production line robots functions/positions are highly specified. Thus, failure in one robot leads to the whole production line becoming idle for some time. In architecture fabrication problems arises from challenging tasks, material complexity and high demands from architects and engineers.
pipe-line to pipe-graph
Here comes the idea of the dynamic factory. What if we could go from a centralized system of a traditional pipeline to decentralized dynamic system of robots, that are self-aware in space, and can change position/function. This leads to functional redundancy and overall stability.
The problem of decentralized self-organizing systems was always the complexity for humans to observe such complicated dynamic relations between components of such a system. They could form some recognizable patterns as well as non-recognizable. In order to try to manually solve such a problem, we can create an observing system based on a neural network to understand if your pipeline is working correctly or not. Such an approach can even predict the problem before it arises based on some indirect factors. This should be very useful in architecture fabrication because architects and designers should be focused on the end result, not the micro-management of robotics.
The workshop aims to give a basic understanding of the creation of robotic pipeline able to form/fabricate a simple small architecture or decorative objects. We will go from simulation on personal devices of participants to full-scale testing in our laboratory equipped with advanced robotics. Several technical aspects of its practical implementation will be examined in details: robot controlling, self-organizing systems, neural network monitoring. The planned software to use: Python, Rhino+Grasshopper, RoboDK, MQTT for networking. Although the prerequisite knowledge of some of the mentioned technologies is highly recommended it is not crucial.
For questions regarding content, technical issues or date and time, please contact the workshop leader directly: email@example.com
Workshop lead: Ethan Kerber (Chair of Individualized Production RWTH Aachen University & Robots in Architecture Research)
About the workshop:
The Chair for Individualized Production and Robots in Architecture Research have developed a new cloud based approach to working remotely with robotics: KUKA\|crc. Cloud Robot Control brings industrial access to online collaboration. The remote robotics framework enables international teams to collaborate with robots even when they cannot be onsite.
During the eCAADe 2020 workshop, participants will learn to remotely simulate robotic movements, send programs over the cloud, monitor progress and adapt to inaccuracies in actual material, all while controlling the process from their own international location.
The robotic cell is comprised of a KUKA iiwa collaborative robot capable of force torque sensing. This sense of touch allows for adaptive machine interactions. The robot can feel if it has contact with a surface and adapt its program, enter soft or even safe mode.
KUKA\|crc leverages industry 4.0 technology to share process data and allow for adaptive automation. The software is scalable as communication with other actors such as end effectors and additional tools is enabled through a locally coordinated IoT infrastructure. The robotic cell streams data online providing feedback to the user for process monitoring and optimization. Participants also monitor their programs progress in real time through a digital twin as well as multiple video streams. By realizing a new connection between participants and the technology of the robot lab we prioritize access to learning and technology while pushing online collaboration beyond zoom meetings and into online remote robotic fabrication.
Coronavirus alters our concept of social space and impacts our ability to work closely together. As architects, engineer, designers and researchers we have built new digital means of working closely while remaining physically apart. Some industries were easily able to adapt to a new normal of remote collaboration.
However production focused industries like construction, are challenged by social distancing. Construction relies on large international teams collaborating in close quarters to create a structure. Inspired by this challenge, the long term goal of Cloud Robot Control is to extend this remote robotic capability to the building site enabling automated, adaptive and collaborative processes to bring a new level of digitization and innovation to the construction industry.
Through the eCAADe 2020 Cloud Robot Control Workshop, an international group of artists, architects and engineers will have a chance to experience automated construction in a new digital way.
For questions regarding content, technical issues or date and time, please contact the workshop leader directly: firstname.lastname@example.org
The cognitive city (AI)
Workshop lead: Nilufer Kozikoglu (Tuspa, Urban Atolye)
About the workshop:
Currently our research on architectural design process based on network thinking is supported by the governmental academic research programm is eveolving in two platforms: one as a grasshopper module and a Unity based game application. We have held 2 workshops, one of which is online, and we would like to repeat it with international contribution. The tools enable the participants to play and adjust relationships between the variables of a project, mainly spatial and contextual in a very loose metric analogy and access this information to arrive at design decisions as well as evaluate them.
The workshop program includes a seminar on space syntax, network thinking, graph theory applications and design probing. Later the design interfaces are introduced. Participants work on a rubric that is derived out of existing projects organizational layout data and reinterpretations, followed by iterative design sessions with the tools. Finally the sessions end with comparative presentations.
The aim of these interfaces are not to arrive at planning the configurational orthographic data, but to enable the architectural sketch session that used to be within the hand/paper realm within the coded computerized environment augmented with a series of evocative chance inclusive visıalisation potentials. The user is able to conceptualize the relationships between the design elements contextual or introduced programs, revise, add, amplify or break on the go as well as possible new relationships that are advised by the preloaded library of projects.
The workshop takes place in 2days 4 hours sessions with 10-20 participants.
Nilüfer Kozikoğlu, Pelin Dursun Çebi, Tuğrul Yazar, Can Üneşi, Büşra Balaban, Sena Erden
For questions regarding content, technical issues or date and time, please contact the workshop leader directly: email@example.com
Cognizant Architecture – what if buildings could think
Workshop leads: Alessandro Mintrone (University of Bologna), Alessio Erioli (University of Bologna, Co-de-iT)
About the workshop:
This workshop explores iterative assemblages of discrete parts combined with Machine Learning techniques operating at the decisional level, focusing on the generation of complex and heterogeneous spatial conditions.
Participants will work in Unity3D + TensorFlow , with the workshop structured in 2 parts, in the first part, participants will work with a custom implementation of the Wave Function Collapse algorithm, a procedural generation algorithm which produces images by arranging a collection of tiles according adjacency and frequencies rules. Starting from a basic template of tiles and adjacency rules, after familiarizing with the system, its qualities and parameters, using a given set of tridimensional discrete elements, participant will learn how to customize the original set, exploring the consequences of their choices by assessing the outcomes both visually and statistically..
In the second part of the workshop, participants will be introduced to Machine Learning techniques, in particular to Reinforcement Learning. Using the Unity ML-Agents Toolkit, a Reinforcement Learning library, participants will train a Neural Network to perform tiles selection during the iterative assemblage aiming at specific spatial qualities (e.g. density, directionality, connectivity). Starting with a pre-trained network, they will learn how to import the network, the importance of the various parameters, and explore the different spatial conditions emerging in the aggregation. Then, a new Neural Network will be trained, showing how changing the training goal, expressed by a reward function, can change the spatial qualities of the aggregation. Finally, visualization techniques will be taught in order to produce video and still images, showcasing the spatial qualities of the outcomes while keeping track of the training process with Tensorboard.
Workshop lead: Maria Gkovedarou (Bentley Systems)
About the workshop:
The presentation will be about the digital twin in the construction industry. A digital twin is a digital representation of a physical asset, process or system, which allows us to understand and model its performance. Infrastructure digital twins—iTwins—are advancing BIM by enabling immersive visualization and analytics visibility.
iTwins are emerging now because of a convergence of technologies that enable an immersive and holistic view of infrastructure assets—above and below ground. These include 3D/4D visualization, reality modeling, mixed reality (XR), and geotechnical engineering.
Bentley’s goal is to be the leading developer of technology for infrastructure digital twins. Our strategy is to enable a digital twin ecosystem that will improve our understanding and transform the performance of the world’s infrastructure.
BIM models are static 3D models. Every piece of infrastructure is somewhere on the planet—they are not just 3D models in space. So, the difference between digital twins and BIM is the advent and introduction of digital context—the physical characteristics of where the asset is located on the planet. The second element that BIM lacks is the element of time. Nothing is static in the world—everything changes every minute.
So, digital context on the one hand, and time on the other hand, are two examples of things that are missing in BIM that Bentley brings to the table with our technology of digital twins.
For questions regarding content, technical issues or date and time, please contact the workshop leader directly: Maria.Gkovedarou@bentley.com
‘Each year eCAADe invites applications from young researchers studying in Europe to submit their approved PhD proposal for the eCAADe Grant. Successful applicants attend a pre-conference PhD workshop where they present and discuss their work with experienced colleagues. The grant consists of a subsidy of 400 Euro to cover travel expenses and a special students registration to attend the conference afterwards. The Workshop is valuable for PhD students in the earlier stages of the work and NOT mainly intended to be a presentation of an already finished PhD.‘ http://ecaade.org/conference/grant/
The first workshop was organized in 2011 in Ljubljana. The initiative derives from the idea to invite the young generation of researchers to the eCAADe community. The tradition was developed by Wolfgang Dokonal and strongly supported by Antonio Fioravanti, both long-standing eCAADe council members.
Due to the uncertainty of the COVID-19 situation, the eCAADe council has decided not to skip the opportunity in 2020 but to shift the eCAADe PhD workshop to the online environment. This time no travel support is needed. We are aware that the PhD training needs continuous personal support rhythm. We are also aware that the online setting requires essential organisational changes. The online environment also requires some additional preparatory steps. To accomplish that a larger task-force consisting of some eCAADe council members has been assigned for this opportunity: Henri Achten, Antonio Fioravanti, Aulikki Herneoja, Anetta Kępczyńska-Walczak, Rudi Stouffs, and Tadeja Zupančič. The online PhD workshop offers joint testing of the digital ecologies for the PhD research-in-progress discussions in architectural computing. It offers intensive training of new skills for our selected PhD candidates and all the actors involved. The usual presentation-and-discussion sequence can change: the presentations can be posted online in advance for the panel members and the audience so that the joint event can more effectively focus on the discussion. The usual questions from the panel members can be replaced or combined by the questions from the candidate’s side. The young researchers are encouraged to rethink the advantage of virtually inviting the audience to their research environment, that people can immediately immerse themselves into their worlds and the moment of their initial research stage in the wider picture of their PhD research.
The PhD research of this year’s applicants shows the diversity of the young generation’s interests: from BIM, generative design, digital fabrication, and feasibility studies to wider issues of adaptable design and building systems, spatial experience, and perception as well as architectural education for sustainable design.
The eCAADe online PhD workshop is linked with the CA2RE network – Community for Artistic and Architectural Research – and with the CA2RE+ Erasmus+ Strategic Partnership project – Collective Evaluation of Design Driven Doctoral Training. It builds on their joint online ‘Trondheim 2020’ event experience in June 2020. The CA2RE/ CA2RE+ setting is a meeting place of the European associations: ARENA – Architectural Research European Network Association, EAAE – European Association for Architectural Education and ELIA – European League of Institutes of the Arts. The online PhD workshop initiative opens new opportunities for networking at the doctoral research level in this context. Last but not least, it opens new links with our sister organisations: ACADIA, SigRAdi, CAADRIA, and ASCAAD.
eCAADe Vice President Emeritus
2020 eCAADE PhD Workshop Group
BIM-based decision support for timber construction: Analyzing and conceptualizing a Design Decision Support System (DDSS) for industrialized timber construction based on Building Information Modeling (BIM) [no video link]
Department of Architecture & Civil Engineering
Chris joined Ted Happold’s group at Arup in 1972 where he worked on Frei Otto’s Multihalle gridshell in Mannheim. His research interests hinge on the relationship between geometry and structural action as applied to towers, bridges and tension and shell structures. His work in the generation of structural form through biological and other analogies has led to collaboration on projects including the British Museum Great Court Roof, the Savill Building, the Gardens by the Bay glasshouses and the Netherlands Maritime Museum. His work on these projects involved writing project specific software for geometry definition and structural analysis.
Digital Architecture and Planning
Institute of Architectural Sciences
Vienna University of Technology, Austria
Michael Ulrich Hensel is a German architect, researcher, educator and writer. His main areas of interest are “performance-oriented Design” and “Performance-oriented Architecture”. Hensel has been a key proponent of interdisciplinary research by design in architecture since the mid-1990s, founding and current chairman of OCEAN Design Research Association and SEA – Sustainable Environment Association. He is a prolific writer whose work has been published world-wide.
Since 2018 he is professor at TU Wien Vienna University of Technology where he heads the department for digital architecture and planning and where he serves as a board member of GCD the Center for Geometry and Computational Design.
Individualized Production in Architecture
Faculty of Architecture
RWTH AACHEN, Germany
Sigrid Brell-Cokcan is the founder and director of the new Chair of Individualized Production at RWTH Aachen University and co-founded the Association for Robots in Architecture in 2010 together with Johannes Braumann.
IP focusses on the use of innovative machinery in material and building production. In order to create an environment that allows the efficient, individualized production of lot size one, new and user friendly methods for man machine interaction are developed. The Chair of IP employs researchers from different fields of robotics and building production to streamline the necessary digital workflow from the initial design to the production process; shaping the construction site of the future via intuitive, easy-to-use interfaces.
She holds a Doctorate in technical sciences from TU Vienna (2014), a Master in Architecture (1998) from the Academy of Fine Arts Vienna (honoured with Carl Appel Prize), is a member of the Austrian Chamber of Architects and has completed international studies in architecture at University of Sydney (1994).
School of Architecture, Planning and Landscape
Newcastle University, United Kingdom
Rachel Armstrong is Professor of Experimental Architecture at the School of Architecture, Planning and Landscape, Newcastle University. Her work explores how our buildings can incorporate some of the properties of living systems to become 'living architectures'. She was coordinator for the FET Open Living Architecture project (April 2016 – June 2019) and coordinates the EU Innovation Fund ALICE project. She is a Rising Waters II Fellow with the Robert Rauschenberg Foundation (April – May 2016) and a 2010 Senior TED Fellow. She is also a Member of the Hub for Biotechnology in the Built Environment at Newcastle University and Director and founder of the Experimental Architecture Group (EAG) whose work has been published and exhibited internationally.
Director at ONL
Professor at the Department of Architecture and Urban Planning
Qatar University, Doha, Qatar
Professor Kas Oosterhuis is both a visionary and a practicing designer, leading the innovation studio ONL and the Hyperbody research group at the TU Delft. Environments at all scales – from furniture to buildings to cities - are considered complex adaptive systems, both in terms of their complex geometry and their behavior in time. The main focus of the current research is on parametric design and robotic building in all phases of the design to production and the design to operation process. Projects like the A2 COCKPIT building in Utrecht, the BÁLNA mixed use cultural center in Budapest, the LIWA tower in Abu Dhabi and the individually customizable BODY CHAIR are living proof of Oosterhuis' lean design to production approach, in terms of precision, assembly time, sustainability, costs, and above all by his design signature Oosterhuis’ built projects are characterized by a strong integration of structure, skin and ornamentation.
Dipl.-Ing. Arch. M.Arch. BDA
Founding Partner, CEO at Graft
Lars Krückeberg studied architecture at the Technical University Braunschweig, Germany, the Università degli Studi di Firenze, Italy, and the German Institute for History of Art, Firenze, Italy. He graduated as Dipl.-Ing. Arch. in Braunschweig and received his Master of Architecture at the Southern Californian Institute of Architecture SCI Arc, Los Angeles, USA. After visiting professorships at HafenCity University in Hamburg and the RWTH Aachen, Lars Krückeberg has been a visiting professor at the TU Delft in 2017/18. In 1998 Lars Krückeberg established GRAFT in Los Angeles together with Wolfram Putz and Thomas Willemeit. With further offices in Berlin and Beijing, GRAFT has been commissioned to design and manage a wide range of projects. GRAFT has won numerous national and international awards and earned international reputation throughout its existence.Since 2015 GRAFT offers sustainable housing systems in modular design in order to quickly construct accommodations for refugees. The company called Heimat2 was founded together with three other companies working in project development and communication.
Founding member at 3deluxe
Dieter Brell is a founding member of the interdisciplinary design office 3deluxe, which is among the most cutting-edge representatives of the German design avantgarde. For more than 15 years the Wiesbaden agency, which has offshoots in Miami, Dubai and Bangkok, has been breaking new ground in architecture, interior design and corporate design. Its seemingly organic design language, complex multimedia installations, and iconic buildings have proven to be stylistically very influential even at the international level. As creative director, Dieter Brell is responsible for numerous renowned projects worldwide such as the D’fly store in New York, the architecture of the Leonardo Glass Cube, the Cocoon Club for techno icon Sven Väth, the Butterfly Pavilion in Dubai, award-winning restaurant designs for Michelin-starred chef Mario Lohninger, the V-Plaza urban development project in Lithuania, to name but a few. The visionary expertise of Dieter Brell and his design team has recently been in demand among cruise and super-yacht companies too; thus Brell, who originally qualified as an interior designer, has added yet another string of design expertise to his bow.
College of Architecture and the Arts
Climate Resilient Urban Nexus Choices
for carbon-neutral city scenarios (CRUNCH)
Thomas has performed design and built research in Europe, the Americas, Asia, Africa, and the U.S. on numerous solar, carbon-neutral, zero-fossil-energy, and passive architectural projects; large-scale master planning and post-industrial infrastructures, landscapes, and engineered suspension bridges. As a result of his 30 years of awarded designs and built work, consulting, research, and teaching, Spiegelhalter has received 54 prizes, awards, and honours in competitions individually and in collaboration with engineers. His research work as a Professor at FIU involves geospatial and climatic data repositories with AI data-driven generative design workflows, mostly BIM-Dynamo-Grasshopper coding with biomimetics. The current CRUNCH research (http://crunch.fiu.edu/) is focused on optimized building and city design fitness tests towards carbon-neutrality on a timeline from 2020 to 2100.
|15.01.2020||*** CLOSED *** Submission of short abstract –> 300-350 words + references, no images|
|15.02.2020||*** FEEDBACK SENT*** abstract accept or reject|
|17.02.2020||*** CLOSED *** Submission for full papers opens|
|15.04.2020||*** CLOSED *** Submission deadline of full papers with images – extended|
|25.05.2020||*** CLOSED *** Feedback – full paper accept or reject|
|25.05.2020||*** CLOSED *** Applications for PhD-workshop opens|
|25.05.2020||*** CLOSED *** Applications for technical workshop proposal opens|
|15.06.2020||*** CLOSED *** Camera-ready upload|
|15.06.2020||*** CLOSED *** Registration open for all but authors|
|extended ||*** CLOSED *** 01.07.2020 Author registration closes|
|25.06.2020||*** CLOSED *** Applications for PhD-workshop closes|
|25.06.2020||*** CLOSED *** Application for technical workshop proposals closes|
|25.07.2020||***CLOSED*** Feedback-technical workshop proposals accept or reject|
|25.07.2020||***CLOSED*** Feedback-application PhD-workshop accept or reject|
*** CLOSED ***Registration technical workshops opens
*** CLOSED ***Registration technical workshops closes
Online Conference and virtual exhibition @AUTHORS, A PRE-RECORDED PRESENTATION PLUS I IMAGE IS REQUIRED, DETAILS TO FOLLOW
All tickets are available through the Conference tickets platform.
No early discount.
→ Digital proceedings
→ Virtual conference event (welcome reception, coffee-breaks and virtual lunches during the conference in hang-out-rooms)
→ Keynotes - live from TU Berlin
→ Online presentations
→ Live discussions
→ Certificate - paying participant only
TICKET RULES AND REGISTRATION POLICY
--> ALL ONLINE 1. Full Registration: access to the Conference activities (i.e., presentations, coffee-breaks, lunches) and social program (i.e., welcome reception, gala dinner and closing event).
2. Reduced: as full registration; only applicable to participants currently employed or enrolled at institutions from developing European countries:
→ the following European countries based on the GDP:
Albania, Belarus, Bosnia and Herzegovina, Bulgaria, Czech Republic, Croatia, Estonia, Former Yugoslav Republic of Macedonia, Greece, Hungary, Latvia, Lithuania, Malta, Moldova, Montenegro, Poland, Portugal, Romania, Russia, Serbia, Slovakia, Slovenia, Turkey, Ukraine.
3. Student: undergraduate students (BSc, MSc and similar) and not PhD students.
Registrants must provide a copy of their student ID card when registering through the ticketing system. Please note that student registration excludes entry to the conference reception, conference dinner and closing event.
4. If you are an author, the country of your affiliated institution defines your status to be eligible for normal or reduced fees. If you are a student or a professional, the country of your organization/company sets your status.
→ Registration is Binding. Notifications, amendments and cancellations must be made in writing to the eCAADe event management via email: firstname.lastname@example.org
→ Cancellations will only be accepted under special circumstances and due to unforeseen extreme events.
authors must register by 01.07.2020 [23:59 GMT+2] to ensure publication and a presentation slot
→ Online Registration for non-presenting participants/authors closes upon first come first serve basis - max 1000
There are three ticket types available
3. FREE (not for authors who want to get published)
AUTHORS (Deadline 01.07.2020)
If you are an author and want your paper published as well as presenting you must register by 01.07.2020 [23:59 GMT+2] Yiu have two options depending on your status 1. FULL REGISTRATION --> 95,00€ [EUR]
2. REDUCED - see eligibility --> 75,00€ [EUR]
STUDENTS AUTHORS - PLEASE NOTE !!!
if you are a student from a country that is NOT listed in the list of countries in the ticket and registration policy you need to pay the full fee.
If you are a student and your country is listed you need to pay the reduced fee.
IF YOU ARE NOT AN AUTHOR YOU HAVE THREE OPTIONS:
1. FULL REGISTRATION
--> 95,00€ [EUR] – UNTIL 12.09.2020
you will receive a certificate
2. REDUCED and STUDENTS
--> 75,00€ [EUR] – UNTIL 12.09.2020
you will receive a certificate
3. FREE – OPENS 13.09.2020
--> 0,00€ [EUR]
first come first serve – limited capacity
FREE/NON-PAYING registration starts 13.09.2020.
Non paying participants can join all talks and events
Non-payng participants will NOT receive a participation certificate.
paid registration possible 15.06.-12.09.2020 - click on the rocket below --> credit card only --> CLICK ON THE ROCKET
*** free registration NOW OPEN !!!! ***
--> CLICK ON THE FROG BELOW
united universe of architecture
Henri Achten | Czech Technical University Prague
Birgul Çolakoğlu | Istanbul Technical University
Anetta Kepczynska-Walczak | Lodz University of Technology
Joachim Kieferle | University of Applied Sciences RheinMain
Bob Martens | Technische Universität Wien
José Pinto Duarte | Penn State University
Rudi Stouffs | National University of Singapore
Gabriel Wurzer | Technical University Vienna
Tadeja Zupančič | University of Ljubljana
Students and Research Support Team
Louna Al Bondakji
Tunca Beril Basaran
Sebastian von Stosch
Administrative and Support Team
Host and Venue
Liss C. Werner
Technische Universität Berlin
Fak VI, Institut für Architektur
FG Bio-Inspirierte Architektur und Sensorik
Straße des 17. Juni 152